![](https://www.apetownart.com/wp-content/uploads/2022/02/Snapshot.jpg)
About this Project
Hollow Knight Demon WIP
This is a personal project of my take of the main character from the hit game Hollow Knight. It is still a work in progress, but here are the concepts of my model. I Ended up doing a second take on this project after hating the first run. the Original idea was to do a 1940s inspired japanese film LUT look mashed with traditional Mangas. During the second run attempt at this project i remade everything from scratch since i knew how the animation process was going to work.
My pipeline worked like this: Base mesh in Cinema 4D -> Sculpting and shaping in Zbrush -> i then did the UDIM UVing in RizomUV -> and texturing in Substance painter.
so much of this process was taken from traditional film techniques. I knew i was going to go with B/W photography. To take advantage of this i used color to inform the curves in black and white inputs. i used Reds, Yellows 50% greys and light browns to create large contrast regions.
Speaking of halftones: the noises and patterns are added in redshift using the new toon shader. By combinging the normals from a tradiitonal material setup with a toon shader, I am able to get super grungy look.
![](https://www.apetownart.com/wp-content/uploads/2022/02/Snapshot5.jpg)
![](https://www.apetownart.com/wp-content/uploads/2022/02/Snapshot4.jpg)
![](https://www.apetownart.com/wp-content/uploads/2022/02/image.png)
3D Software Used
![Cinema 4D](https://www.apetownart.com/wp-content/uploads/2019/03/Icon_C4D.png)
![Redshift Render Engine](https://www.apetownart.com/wp-content/uploads/2019/03/Icon_Redshift.png)
![Substance Painter](https://www.apetownart.com/wp-content/uploads/2021/03/Icon_Substance.png)