About this Project
NutriBullet Dual Air Fryer – 3D Product Visualization
For this project, I was responsible for delivering a high-quality product render suitable for both marketing and web use. One of the key challenges was working from a client-provided CAD file, which required extensive retopology of the front-facing geometry to support realistic materials and post-production enhancements. Special attention was given to ensuring the model felt tangible, with full PBR texturing applied to meet photorealistic standards.
To incorporate the LCD display and panel animations in post-production, I rendered approximately 13 shots in ACES raw using Cinema 4D. These renders were then composited and refined in Adobe After Effects. The final, approved visuals were delivered to the client for use in their promotional materials.
Material Workflow
To achieve a high level of realism, I implemented a UDIM-based material workflow. This allowed for detailed texture painting across multiple UV tiles, ensuring seamless resolution and surface fidelity, especially on the front panel and housing. Working with UDIMs enabled precise control over material zones, from brushed metal surfaces to rubberized grip textures. This workflow was fully supported in Cinema 4D and optimized using Redshift’s PBR material system, ensuring consistent results across lighting conditions and render outputs.
Building the LCD Display
The LCD display was created entirely in Adobe After Effects using the Motion Graphics panel and pre-built shape layers for precision and flexibility. By leveraging essential graphics and expressions, I was able to design an animated interface that was both visually engaging and easily adjustable for client feedback. Layered animations for icons, text, and transitions were timed to match product behavior, helping simulate real-world interaction with the device. This modular approach also allowed for efficient updates during the revision process without the need to re-render 3D passes.
Smooth Camera Work
In product rendering, smooth and deliberate camera movement is critical. It allows the viewer to focus on the design and features without distraction, enhancing clarity and perceived quality. For this project, I used subtle dolly and orbit movements to reveal key angles while maintaining a cinematic pace. This approach reinforces the premium feel of the product and aligns with commercial advertising standards, where elegant camera work mirrors the product’s intended sophistication.
The version shown here is a fully edited, 45-second showcase spot I produced to highlight the complete 3D rendering and VFX compositing workflow.
3D Software Used


