Dungeons Of Doom

About this Project

Dungeons Of Doom

I always loved dioramas when I was younger so wanted to build one in 3D. Horror core will always be a passion of mine no matter what direction I take in life. the fun bit with this animation is everything you see in the scene is a model none of the definition is in the textures.

Each rock in the wall is hand placed. The flames are paper animated with a light bouncing off for that old-school flare. The skelly is animated on 2s

The blood was one of the most fun things to sim. it had to be thin and explosive to be extra gross, but also sticky

3D Software Used

Cinema 4DCinema 4D
Redshift Render EngineRedshift Render Engine
X-ParticlesX-Particles